![]() ![]() (and the homecities files that you are modifying or copying, etc.)Ĭheck all these files to figure out how the AOE3 files work xml to be able to edit them)īut the more important files when you’re making a new civ in my opinion are: If you are using Steam the path is: Steam\steamapps\common\AoE3DE\Game\Data With the resource manager open the Data file The Tutorial Database - Age of Empires III Heaven Forum.Steam Community :: Guide :: Age of Empires III: Definitive Edition Modding Guide.(Some of them are very old but still very useful) (I don’t know if I’m understanding you right)įirst, check these pages to learn more about AOE3 modding: What do I need to know to modify the game or build off someone else’s mod? Where can I go to learn more? What’s the best way to make a mod that adds in new campaign civs? But the trouble is, I have no experience modding and have no idea where to start. This is doubly frustrating because unlike the “real” game where I can only make suggestions and hope for the best, mods are something I and the rest of the playerbase can directly control. Not to mention most are a spin-off of the British, though to varying degrees.Īll this gives an intriguing mod that is fun to play around with but ultimately feels underwhelming and makes me want more. Moroccans can’t advance to Imp) and they generally feel unpolished. John (Malta) fan- and personal-favorite, as well Black’s Mercenaries, a native variant of Falcon Company, campaign versions of the TAD civs, plus maybe a few extra “reskins” from Historical Scenarios (Tatars, Barbary States, Somalis).Īdditionally, a few of those included are missing features (e.g. Sadly missing from that list is the Knights of St. In total, the single player factions is includes are:īritish East India Company, Canada, Falcon Company (from TWC Act II: Shadow, Euro version), Moroccans, Native Americans, Pirates, and The Circle. ![]() However, even the best version of this idea on the mod center feels incomplete. This has always seemed like a no-brainer to me, just off the intuition that “they’re already in the game.” There’s a mod in the mod center that lets you play as several of the single-player only civs in skirmish and multiplayer. ![]() Tl dr: what do I need to know to build off someone else’s mod that adds additional playable civs? ![]()
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